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October 5, 2022 Get ready for the Loot MMO Jam with a $7,200 prize pool ⚔️ In this community event anyone can add their own experience to the game using the Loot MMO framework, which provides a set of gameplay mechanics that can be combined, modified or expanded. The best entries will be integrated into the game, and the creators will have the opportunity to work alongside the Loot MMO team led by standardcombo to continue building the game. If you are interested in creating a high quality and rich fantasy RPG game alongside a passionate community, then this is the perfect opportunity for you. The theme will be announced when the jam starts on October 20, at 12:00 PM PT. Learn more.Wield your loot. Live your lore.
LootMMO is a massive, persistent fantasy RPG where adventures are created by the Loot community. With an early-access version of the game already published and playable, LootMMO features:- Action-RPG gameplay.
- An online social hub to connect everyone's adventures.
- Character classes that bring life to Loot bags (More Loot, Genesis and others supported).
- Open source framework and tools designed by veteran game devs, for creating MMO content.
- Game jams and community events to fill the Loot world with immersive adventures, created and curated by the community.
Characters, Quests, and Tankards of Beer
September 5: We’re back with an update on our progress in the last few months.- Grown from a solo project to a team of 6 contributors.
- Designed 8 playable character classes, each with 5 abilities.
- Fully implemented all 18 Loot weapons.
- Completed and published the social hub, including activities such as a poker table, pinball and a functional tavern.
- Designed a quest system with an initial set of 15 quests, to onboard players and serve as examples for community builders.
- Open sourced the project and published our design docs.
Framework
The framework is an open-source construction kit, a set of gameplay building blocks that can be combined, modified or expanded to craft any number of experiences. This includes, but is not limited to:- NPCs & combat
- Weapons, armor, abilities
- Inventory
- Progression
- Procedurally generated levels
- Integration with various collections: Loot, More Loot, Genesis Adventurers and Crypts and Caverns (more to come).
Social Hub
A starting point for Loot MMO, the social hub has been designed as a cozy space where players and builders can meet, discuss Loot and form parties to head off on adventures. Doors, maps and other interactive objects double as connection points── portals into the experiences created by the community. Where this "home base" evolves will be up to everyone to decide from here.Community Engagement
Loot MMO comes to life by engaging the community in building the world. These programs have the added value of reactivating lapsed Loot-folk and beyond, by attracting external game devs, to Loot. Game jams These limited-time events, generally lasting a few weeks, are a proven way to incentivize world-building. The first game jam will occur on October 20th, soon after completion of version 1.0 of the framework. The prize pool will be $7,200, with theme to be announced at the start of the jam. The theme helps prompt the creative process and serve as the criteria for judging submissions and selecting the winners. Bootcamp A two-week course for any creator who wants to learn how to build with the LootMMO framework. In the Bootcamp folks will learn about 3D environments, real-time multiplayer, game development tools and more. Free to enter, limited slots. Bounties As the project encounters specific needs, bounties can be announced as challenges to the community, with a specified reward for each challenge. Content events Promoting the launch of new content, or special spins on existing content are great ways to keep players engaged while celebrating the community creators. These events have the effect of attracting outside players, bringing fresh eyes to the Lootverse.About Core
My name is Gabriel, a.k.a. standardcombo. I'm a full-time game developer, with 18 years of experience in the industry and 20 published titles. My currently active indie project is Stone Story RPG, an ASCII-animated dark world, full of monsters and mysteries. I enjoy playing highly competitive games, such as Starcraft, Chess and Hearthstone. As a founding engineer at Manticore, I have full understanding and confidence in Core's capabilities. Core is a free-to-play (and free to create) open platform dedicated to empowering creators. Loot struck me immediately, not only as a stand-out project in web3, but as a perfect use-case for Core, to bring Loot to life as a MMORPG. Core benefits from the development of this MMO framework, as it can be reused for other projects and help grow Core's ecosystem. Manticore is more than happy to create a high-fidelity foundation for Loot, deploying our tech and skills to advance the Lootverse in the best ways that we know how.Roadmap
Complete - Prototypes and technical viability studies - Social Hub - Document and open source the repositories - Game designAlmost done - Framework: 85% - Bootcamp
Coming soon - Game jam #1 (Oct 20 - Nov 21) - Jam results event
Stretch goals - Additional playable classes - Lore contest - Launch new NFT collection - DAO - Framework 2.0 - Game jam #2 - Land